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Project Alaska

Background:

Project Alaska was a solo-project revolving around game engine architecture as well as learning the fundamentals of UE4. I already had experience working with MonoGame and Unity before this, so it was a decent transition.

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Features:

  • Main Menu and Pause functionality.

  • A custom readable notes system.

  • Interaction and Activation interfaces.

  • A working custom airlock.

  • Working custom elevator.

  • Working player inventory.

  • Keycards that will check player's inventory.

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Learned:​

  1. A good personal exercise on keeping features expandable. (I.E. interaction interface allowed me to constantly add different types of objects, some pickupable such as keycards, others activatable such as buttons, all under a single interface.)

  2. Experience in level design, as this is an area of game development I was interested in, but lacked experience.

  3. UE4 Blueprint and general logic practice, as well as an introduction to the concept of visual scripting as a whole.

Project Alaska: Bio

Tools Used

Unreal_Engine_Logo_edited_edited.png

Unreal Engine

Project Alaska: Clients

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